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A tip of the Silk Lined Steel Helm goes to Gnomad, who originally collected much
of the information here and kept interest going through some painful stages of
tinkering. Those who recall the multiple failures trying to recreate the Collapsible
Fishing Pole will know what I mean. He will be remembered fondly.
Further honors go to Fulcrum, who compiled the original Tinkering Compendium. The Compendium rivals the very Journals themselves
when it comes to useful knowledge, and I have unashamedly stolen some of this information
directly from there.
Tinkered Goods
These items represent the standard selection of tinkered goods, and can be assembled
in any toolbox. The necessary components are easily available in the vicinity of
Ak'Anon, with the exception of those items available from your local smith or potter. If a
component is listed more than once, more than one is required. The costs mentioned are based
on a gnome with typical charisma and an indifferent relationship to the vendors, added up for
all of the components and rounded up to the nearest coin; your prices may vary.
Tinker wisely, for attempting something far beyond your current level of skill will result
in losing great gobs of platinum. This listing is roughly in the order of difficulty, as best
we know.
| Gadget |
Components |
Trivial Point |
Cost |
| Animated Bait |
Cork Spriket |
< 50 |
4 cp |
|
It's bait. It looks like regular bait, works like
regular bait, and costs just as much as regular bait. Tinkered bait is the only
bait available at the Overthere outpost.
|
| Compass |
Cork Pie Tin Skewers Static Orb Water
Flask |
< 50 |
3 pp |
|
You might have seen one of these for sale, as a few
merchants carry them. Using the compass tells you what direction you're
facing. Many gnomish explorers have a compass to thank for their survival.
|
| Firewater |
Gnomish Spirits Water Flask |
< 50 |
8 sp |
|
Firewater is the powering agent for several
tinkered items, but it isn't terribly useful by itself. No self-respecting
gnome would drink watered-down Gnomish Spirits.
|
| Gnomish Fireworks |
Bat Wing Firewater Metal Shaft |
< 50 |
2 gp |
|
Mixing up a batch of these will give you four separate
pieces of gnomish fireworks, each one with a slightly different effect. Early
attempts at fireworks were, shall we say, less impressive than one might have
wanted. The effects have improved over time.
|
| Collapsible Fishing Pole |
Gnomish Bolts Metal Rod Metal
Rod Metal Rod |
< 50 |
7 pp |
|
The long-lost Collapsible Fishing Pole is less than half
the weight of a standard fishing pole and fits into smaller containers. It works
just like a fishing pole ought to. It also breaks just as often as a regular fishing
pole, despite costing 30 times as much.
|
| Mechanized Lockpicks |
Gear Lockpicks Rat Ears Sprocket |
62 68 |
18 pp |
|
Borrow a standard set of lockpicks from a rogue or
a bard, make your improvements, and hand it back. We can hope that the mechanized
lockpicks do a better job, but no one seems to think so.
|
| Flameless Lantern |
Firewater Large Lantern Metal Twine |
68 |
2 pp |
|
Hold it like a lantern, and it provides a great deal
of light. Unlike a regular lantern, this one will work underwater. Since not too
many gnomes carry lanterns these days, it can also make for a good conversation
piece.
|
| Standard Bow Cams |
Gear Gnomish Bolts Grease |
75 |
15 pp |
|
These cams can be used by a skilled fletcher to create
powerful bows (which would technically make them a bowyer, but we won't get
into that). Unlike many other tinkered items, this is cheaper to make than it
is to buy, so the standard bow cam enjoys some small degree of popularity.
|
| Spyglass |
Bottle Collapsible Fishing Pole Metal
Rod Metal Twine Reflective Shard |
95 |
26 pp |
|
If you haven't broken your collapsible fishing pole yet,
this is the logical thing to do with it when you're done fishing. The effects
of the spyglass are similar to a wizard's Glimpse spell, giving the user magnified
vision. This can be useful at times, and the spyglass is therefore one of the better
sellers.
|
| Stalking Probes |
Bottle Firewater Gear Gear Metal
Rod |
102 |
18 pp |
|
This curious device allows the user to send out a giant
floating eyeball to survey an area, similar to the conjuration known as the
Eye of Zomm. The probes hold five charges.
|
| Thermal Cloak |
Firewater Metal Rod Tattered Gnomish Cloak |
102 |
> 1 pp |
|
Some simple alterations to one of the Tattered
Gnomish Cloaks found in Solusek's Eye bring about dramatic improvements. Any gnome
can wear this fine bit of protection.
Thermal Cloak
AC 6
SV COLD +20
|
| Gem Cutter |
Diamond Dust Firewater Grease Metal
Fastening Metal Rod Standard Bow Cams |
116 |
19 pp |
|
There are two oddities concerning the Gem Cutter. First,
Diamond Dust only seems to be found on certain ice giants (possibly as a cosmetic).
Second, no one has figured out how to make the darned thing work. You might suspect
that, somehow, it cuts gems. You would be wrong. Rumors state that a paladin once
commissioned a master tinker to devise the contraption to fit gems for a sword
hilt, but never came back to collect the device. (He didn't come through with the
payment, either. Probably an elf. With any luck, he died miserably.)
|
| Powered Gloves |
Firewater Gear Metal Twine Sprocket Steel
Lined Gloves |
122 |
45 pp |
|
If you often find yourself a bit overburdened, you
can fashion a pair of these fine gloves that any gnome can use. They don't quite
qualify as armor, but they do give an extra bit of strength while weighing next to
nothing.
Powered Gloves
STR +5
|
| Catapult |
Firewater Gear Metal Twine Shaped Ashwood
Bow Sproket |
135 |
> 55 pp |
|
Here's another example of how gnomes drive themselves
crazy. You'll need a skilled fletcher to create the bow (be sure they use hemp string!),
and prices will vary. As if that weren't frustrating enough, no one has yet succeeding
in getting any action out of thing, putting it into the same category as the Gem Cutter.
You might expect it to throw rocks. A few lines from an old tinker's journal suggest
that what we call the Catapult is merely a single portion of a larger device, but what
that larger device might be isn't revealed.
|
| Aqualung |
Fine Coral Mesh Fresh Fish Gnomish Bolts Metal
Rod Metal Twine Silk Lined Steel Helm |
148 |
262 pp |
|
A legendary item that was finally rediscovered, the
aqualung allows the wearer to, not surprisingly, breath underwater. A bit heavy but
otherwise a remarkably good design.
Aqualung
AC 1
Effect: Breath of the Dead
Charges: 50
|
| Rebreather |
Aqualung Firewater Lime Coated Meshing Metal
Fastening Platemail Helm Shark Skin Tubing |
175 |
> 916 pp |
|
A direct improvement on an existing aqualung, this upgrade
uses no charges and never leaves you gasping for air deep beneath the waves. Oddly
enough, a number of warriors have been asking about these lately. The Platemail Helm
should be sizeable the medium human-fitting size works to be sure that there's
sufficient room for the tinkered bits.
Rebreather
AC 1
Effect: Enduring Breath
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Velious Tinkering
The Pirates of Iceclad have providing us with a few more odds and ends. Their
most significant contribution, however, is revealing the ancient secrets of
Watchman armor.
These items can only be assembled in the Deluxe Toolbox, and the necessary components are
mostly available from the pirates themselves. Costs are approximate.
| Gadget |
Components |
Trivial Point |
Cost |
| Telescopic Eyepatch |
Gnomish Bolts Low Quality Dire Wolf
Fur Reflective Shard Velium Lens |
82 |
25 pp |
|
This compact little device is the improved version of the
Spyglass. Put it right on your face and activate it for vision which can only
be described as, well, telescopic.
Telescopic Eyepatch
AC 3
Effect: Telescope
|
| Footwarming Boots |
Gnomish Bolts Metal Rod Metal Rod Metal
Twine Sharkskin Tubing Small Fine Plate Boots |
> 168 |
> 200 pp |
|
An excellent set of plate boots to yes keep
your feet warm. These "hotfoots" were designed for the those small-footed
types who could normally wear plate armor. Don't used boots that have been stained,
it corrodes the tubing.
Footwarming Boots
AC 10
SV COLD +5
|
| Gnomish Vanishing Device |
Class Five Mana Battery Diamond Gnomish
Bolts Haze Panther Eye Small Lantern Steel Wire Reflective Shard |
> 50 |
lots of pp |
|
This expensive bit of tinkering is held in the
off-hand and, with a flick of the switch, renders the holder invisible. There are
only five charges, but it can be recharged by replacing the mana battery.
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The astute gnome will notice that very few of these items offer much to the necromancer.
This may change in the future as tinkering advances; do not be discouraged. Tinkering is
a worthy pursuit for any gnome.
If you can help narrow down some of the less-than-exact trivial points, feel free to
let me know and I'll make the appropriate changes.
[Translator's Note: The art of Tinkering has advanced greatly since Mr. Undercrypt's last notes; thus, this list should be considered as a starting point
only. Consult the abovementioned Tinkering
Compendium for more current information. B]
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