NecroGnomicon

There are many languages in the world, and they are encountered in both spoken and written form. While the gnome necromancer has already mastered the only important language – Gnomish – a study of other languages can be helpful in communicating with those lesser creatures who are destined to be our slaves.

All languages can be learned by spending enough time with a tutor, who can speak to you in the language until you understand it. This process won't take long for gnomes.

Some languages can also be learned from your necromantic guildmaster, but the training sessions are expensive in more ways than one, so finding a tutor is best. Those languages which can be learned from the guildmaster are noted below. Note that guildmasters will not train some languages until the necromancer has acheived a certain level of power.

Common Languages

There are a few languages which are normally shared by many races. This makes them broadly useful, and finding an instructor shouldn't be difficult at all.

Language Training 100 Ways to Say...
Common Tongue None "I'm selling this for 50 gold."

Everyone is taught the Common Tongue as a child, mostly so we can communicate with those linguistically-challenged humans who know little else. Since everyone has it mastered, it's used almost exclusively.
Dark Speech Evil Tutor "Kill them now."

In the distant past, when the Teir'Dal first began their dealings with the trolls and the ogres, the language barrier was substantial. Eventually, the mutual efforts to communicate resulted in the Dark Speech, which resembles a mixture of an elf whining, a troll grunting, a lizard hissing, and an ogre howling – only not as pleasant. Nevertheless, as we necromancers occasionally deal with such folk, it can be useful on occasion. The interested gnome is encouraged to find a suitable tutor.
Thieves Cant Rogue "Shhh!"

Rogues of all races use a long-established language of hand signs, code words, and catchphrases to communicate among their own kind. It is of little use to the necromancer, but a fellow gnome may wish to share a few phrases with you.

Racial Languages

Before interracial trade made the Common Tongue the order of the day, the individual races mostly kept to their own native speech. This was good, since we didn't have to listen to the prattle of the lesser races.

Language Training 100 Ways to Say...
Barbarian Barbarian "UGH! Me tough!"

The barbarian language is approximately as useful as your typical barbarian. I've occasionally had a pet that seemed to know a few barbarian words.
Dwarven Dwarf "Hand me another ale!"

The dwarven language is a corrupted and simplified offshoot of the advanced gnomish tongue. Yes, the dwarves were created first, but let's be honest – they're not really known for their linguistic skills, are they? In fact, "dvarf" is the gnomish word for "slow learner." All gnomes, being familiar with gnomish, have a basic grasp of dwarvish, but understanding their guttural dialect can be a challenge.
Elvish Elf "You offend me."

I do not have a deep and abiding love for elves or the language they speak. Nonetheless, the written form of the elven language is quite elaborate and compelling, and a good elven scribe can turn out a page of text that rivals the other races' best artwork in terms of beauty and form. Spoken elvish sounds apologetic to gnomish ears, something about the intonation, and it can get on your nerves.
Erudian Erudite "Read the manual."

Not surprisingly, the Erudites have developed a language that's almost as complex as gnomish. It's an excellent tongue for debate, and an absolute necessity for theoretical magical research.
Gnomish Gnome "I've got an idea."

Subtle and mischevious, expansive and yet capable of expressing volumes in a single word, gnomish is the language of choice if you're trying to convey poetry, science, humor, politics, jewelcraft, magic, or anything else worth spending your time talking about.
Halfling Halfling "Ouch!"

The squeaky chattering sound of the native halfling tongue can't be mistaken for anything else. This is good, because it makes targeting easier in the dark.
Lizardman Iksar "Die, soft skin!"

For a so-called "degenerate" race, the iksar wrote down an awful lot of things in their native tongue. If you plan on visiting Kunark (which I recommend every necromancer do at some point), it's worth your time to find an iksar tutor, preferably a fellow necromancer, and pick up at least the basics. Given the language's sibilant nature, it's an excellent choice for chanting maledictions, as every word sounds truly evil. You'll have an easily recognizable accent, though, unless you opt for a rather painful tongue surgery.
Ogre Ogre "Move the troops."

You might expect the native language of the ogres to be rather simple and childish. It is not; not quite, anyway. In everyday use, yes, the ogre speech is short and harsh, almost brutish. That changes the moment one enters the battlefield, where their elaborate grammer and extensive vocabulary of war is immediately apparent. Even now, after the curse, an ogre general is not to be trifled with, for his every thought is born from the language of strife.
Teir'Dal Dark Elf "I hate that."

Embarrassingly enough, the language of the sinister dark elves is rather dull. I'm sure a dark elf would say that their language reflects the subtle evolution of their race; I say, bah. Dull, dull, dull. Functional, yes. Worth learning, yes. Dull, yes.
Troll Troll "Snack."

Just thinking in troll makes you hungry. The name for practically everything that moves is also, coincidentally, the name for some kind of food. Aside from that, the troll speech (I've never seen it written) is pretty much what you'd expect it to be, with lots of words for "swamp," "torture" and "blood" but only one word for "city" (which, as it happens, is also the word for "ruin"). Trolls I know swear that theirs is the Language of Romance. I don't care to pursue that.
Vah Shir Vah Shir "Grrrrrrr."

I haven't spent much time with the Vah Shir, but what little I've heard of their tongue left me with an impression of growls, purrs, and whines. Some study of the language is in order if you plan on spending any length of time on Luclin, although the language is poorly suited for the gnomish throat (or, for that matter, the throat of most humanoids).

Monstrous Languages

Many of the less adventuresome races (some would say "monsters") have racial languages of their own. As a tribute to how low the humans will sink in their trade relations, all of these races now speak the Common Tongue to a greater or lesser degree.

Language Training 100 Ways to Say...
Dragon Guild "Foolish mortals."

The language of Dragons is difficult to master, particularly in speech. However, the dedicated necromancer will make the effort, as the third book of necromantic research is written in Dragon runes.
Faerie Guild "Mushrooms?"

It surprises some people to discover that I have a relatively good opinion of faeries. While they do seem a bit too friendly with the elves, they have enough sense not to bother those who do not bother them. I appreciate that in a neighbor. Their tendency to keep to themselves perhaps explains why their language is almost entirely unknown – I have neither seen nor heard the Faerie tongue.
Froglok Guild "Croaaaak!"

I've been tempted to learn the secrets of the weird Froglok tongue just to have a few words with their necromancers. Which god do they follow? How are they raising their ghouls? An alliance with a small army of undead frogloks would fit nicely into my plans for Norrath. Outside of such personal conversations, though, there is little reason to make the effort to learn their speech.
Gnoll Guild "Intruders!"

If you need to yell and scream a bit, the yipping, barking languages of the gnolls makes for great stress relief. There are also histories kept by some tribes which may interest scholars and explorers. It really is a shame that the noble and resourceful gnoll tribes have been brought to such a level of paranoia and distrust through their dealings with the humans. They no longer exhibit their friendly nature known from ages past, and now they even fight among their own kind, which was virtually unheard of until recently. Perhaps giving them Halas as a peace offering would begin the healing process.
Goblin Guild "Fire, fire, burning higher."

Learn the goblin tongue if you wish to know the language of the enemy. The war between Goblin and Gnome has been going on for ages, and will only end when we're finally rid of the vile creatures.
Orcish Guild "Set up a camp here, we fight soon."

From the fortress of Crushbone to the camps in the Desert of Ro, the orcs prepare for battle. They've been preparing for battle for ages, and their language reflects it; the only indications of time, for example, are "before the battle," "during the battle" and "after the battle" (with further modifiers to specify which battle). Unlike the ogres, however, there are no greater concepts of strategy and tactics. The orcs are footsoldiers, not generals, and their thoughts and words are only for the next attack.

Ancient Languages

There are a few languages that are no longer natively spoken. For some languages, the native speakers are no longer to be found. For others, the language has evolved so greatly over time that the modern version bears only a moderate resemblance to its distant beginnings.

Language Training 100 Ways to Say...
Combine Guild "Look upon my works, ye mighty, and despair."

The Combine tongue rivals both Erudian and Gnomish for magical and technological development. It is not a simple language, but its logical structure make it less of a challenge to learn than many other languages. Finding a fluent tutor is the difficulty. Curiously, many of the giants in the world seem to speak a crude dialect of Combine, perhaps as a result of some joint effort in that distant past; you may occasionally see this language referred to as Giant.
Elder Dragon Guild "So be it."

In the beginning, Elder Dragon was the only language. There are those who still know it, hidden away, but even they do not use it for casual speech. It is the language of the oldest and darkest magic, and simply learning its twisted runes can have profound effects on the mind. Some powerful necromancers attempt to master this most difficult of tongues, since it is the key to understanding the final secrets of necromantic research; other necromancers choose to learn those secrets secondhand, willing to forego complete understanding in favor of mental stability.
Elder Elvish Guild "This is an old forest."

As much as I'd like to hate it, I find Elder Elvish to be a fascinating language, with subtleties and evocative phrases that can simultaneously inspire courage and chill the blood. In addition to the expected broad vocabulary concerning nature and "pure" magic, there's a surprising degree of depth in the areas of stonework, smithing, and dragon lore. For reasons detailed elsewhere, necromancers who wish to delve into their own practice of necromantic research will need to spend a bit of effort getting their Elder Elvish to a reasonable level of mastery.
Elder Erudian Guild "Knowledge."

Historically, it is the language of Erud and of Miragul. Many of the original treatises on the theories of magic are written in Elder Erudian, making it a fairly well-known language in the circles of scholars and librarians. The modern necromancer has little use for it, however.
Elder Teir'Dal Guild "This is going to hurt."

Elder Teir'Dal is everything that Modern Teir'Dal isn't: refined but with a harsh edge, darkly suggestive, easily adapting to both wicked-sounding curses and soft veiled threats. It is ideally suited for darker magics, and has a long history of use in necromantic texts – as particularly demonstrated in the second book of necromantic research. Every necromancer, researching or not, should make an effort to master this expressively evil tongue. As an interesting aside, I've heard a few phrases of Elder Teir'Dal spoken by kobolds. How and when those dim beasts picked up words from such an advanced language is quite beyond by understanding.
"I sajd, prxparw co diq!"
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