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Over the course of time, the necromancer calls up undead minions with a wide variety
of abilities, with each new summoning more powerful than the last. The detail-minded
gnome of death may be interested in this overview of their abilities.
Evil Dead XV
All of our summoned creatures are undead warriors, with the exception of two very high
summonings. The maximum attack values listed here reflect the most powerful minion which
can be summoned by that particular spell you'll get minions which aren't as powerful,
assuredly, but they'll always be better than one summoned with a lower level spell (extremely
rare cases aside).
Nearly all of our summonings require a single bone chip for successful casting. The notable
exception is our last summoning the Emissary of Thule requires a peridot in addition to
the bone chip.
Spell Level |
Summoning |
Level |
Health |
Hit |
Bash |
Kick |
Special Abilities |
| 1 |
Cavorting Bones |
2 |
30 |
10 |
|
|
|
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Calling up your first servant from beyond the grave
is a grand moment in the life of the necromancer. Savor it.
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| 4 |
Leering Corpse |
5 |
70 |
12 |
|
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|
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Some necromancers choose to rely on their own weapon
skills and dark powers when they first start out, and Leering Corpse is their
first summoning. While there's nothing wrong with that (as it's quite effective),
I think they're missing out.
|
| 8 |
Bone Walk |
9 |
200 |
14 |
6 |
|
|
|
This is the first minion with the ability to bash,
adding more damage and the ability to interrupt spellcasting. It is not necessary
to give your pet a shield to get them to bash, but it does look rather smashing.
|
| 12 |
Convoke Shadow |
13 |
250 |
16 |
6 |
|
|
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The attacks of the stronger summonings are considered
magical, allowing them to batter down such things as wisps and ghouls.
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| 16 |
Restless Bones |
17 |
300 |
20 |
8 |
7 |
|
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At this point, all of your minions' attacks are
considered magical, and extra damage is thrown in for kicks.
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| 20 |
Animate Dead |
19 |
375 |
22 |
8 |
8 |
Double Attack |
|
Your minion now has the ability to strike twice on a
single attack, although it won't happen very often just yet. Double Attack doesn't
become reliable until much later.
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| 24 |
Haunting Corpse |
22 |
700 |
26 |
8 |
8 |
Double Attack |
|
The necromantic research
necessary to acquire this summoning is suitably rewarded. The Haunting Corpse is
significantly tougher than the Animate Dead.
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| 29 |
Summon Dead |
25 |
775 |
28 |
9 |
9 |
Double Attack Dual Wield |
|
All of the minions summoned with this spell should have
the ability to Dual Wield, allowing them an attack with each hand. Like Double Attack,
it's fairly rare at first, only becoming significant with the more advanced spells.
At this level, you'll need to give your minion a couple of one-handed weapons to
encourage them, they won't dual wield without weapons just yet. If you've been giving
your minions shields, stop doing that.
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| 34 |
Invoke Shadow |
29 |
1000 |
33 |
11 |
11 |
Double Attack Dual Wield |
|
Both Double Attack and Dual Wield should be noticeable
at this point, although you still need to give Boner two weapons for reliable dual
wielding.
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| 39 |
Malignant Dead |
33 |
1200 |
39 |
18 |
18 |
Double Attack Dual Wield |
|
You no longer need to give weapons to your minion for
the Dual Wield ability, it should be flailing with both fists quite nicely.
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| 44 |
Cackling Bones |
37 |
1300 |
47 |
19 |
19 |
Double Attack Dual Wield Lifetap |
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The increased damage that Cackling Bones provides over
the previous summoning is significant. With every hit, there's a small chance that
your minion will also drain a bit of life from the enemy. It's endearing.
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| 49 |
Invoke Death |
41 |
2350 |
55 |
25 |
25 |
Double Attack Dual Wield Lifetap |
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This is it the toughest, nastiest skeleton that
you can pull from the ground. It does beastly damage, and it can take a beating.
It's what you've been wanting all this time. Revel in it.
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The final three necromantic summonings call up fairly specialized minions. The necessary spells
cannot be researched or purchased; the few remaining scrolls are held by fierce creatures all across
Norrath who aren't terribly willing to part with them.
Spell Level |
Summoning |
Level |
Health |
Hit |
Bash |
Kick |
Special Abilities |
| 53 |
Minion of Shadows |
43 |
1400 |
57 |
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Double Attack Dual Wield Lifetap Triple Attack Backstab |
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The Minion of Shadows is the first summoning that doesn't
call up an undead warrior; a rogue is called up instead. As might be expected, it can
do quite a bit more damage (backstab can hit for up to 165), but it doesn't have the
durability of the previous warrior summoning. The Triple Attack ability only occurs
in the absence of Dual Wield, so don't spend a lot of time looking for it.
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| 56 |
Servant of Bones |
44 |
1500 |
59 |
|
71 |
Double Attack Dual Wield Lifetap Flying Kick |
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Our next "special" summoning calls up a
skeletal monk to do our bidding. The Flying Kick (up to 71 damage) is fun to watch,
at the very least. This minion seems a bit more dexterous than the rest, and reportedly
is quite capable of handling two-handed weapons with great skill.
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| 59 |
Emissary of Thule |
47 |
2800 |
69 |
40 |
40 |
Double Attack Dual Wield Lifetap Fear Immunity |
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The ultimate necromantic summoning brings forth a
scythe-swinging spectre that fears nothing. It kills things, a lot.
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If you find something is a bit off here, do please let me know so I can make
the appropriate correction.
[Translator's Note: It would no doubt please the late Mr. Undercrypt greatly
to know that minions even more powerful than those Listed have been summoned by necromancers
at the pinnacle of their power. Unfortunately, their characteristics do not appear
herein. B]
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