NecroGnomicon

The necromancer is now coming of age. A surname can be acquired, the skeletal minion is strong, and spellcasting is much more reliable. The power of darkness is mighty.

While magical research is still an undeveloped skill, the spells that it makes available are useful indeed.

Level 20 Spells

A few new abilities turn up in these spells, along with the always-welcome improvements to some older spells.

The most dramatic new spell is Dominate Undead, which allows the necromancer to temporarily control an undead minion just as if it were personally summoned. This is a powerful spell which can change the nature of an undead encounter. It can also get the necromancer killed in a shockingly short amount of time – that's the dark side for you.

Also worth noting is the research spell Harmshield, which (like Feign Death) can save your skin more times than you can count.

The School of the spell reflects which magical skill is called upon. Mana is drained from your mana pool immediately upon casting the spell. Cast Time is in seconds. Reagents must be in your inventory to complete the spellcasting.

Dark Ritual School Mana Cast Time Reagents
Allure of Death Alteration 5 3.0 None

Drains the necromancer's health over time and converts it to mana, at a ratio of 8 health to 4 mana every 6 seconds.

This is the upgrade to Dark Pact. It maintains the same health-to-mana ratio but works twice as fast, making it quite powerful when used properly. Don't forget to heal yourself, hmmm?
Animate Dead Conjuration 200 10.0 2 Bone Chips

Summons a skeletal warrior to do the necromancer's bidding.

The newest summoning is a fine replacement for Convoke Shadow. You can either research this spell or find it at a local shadow knight guild. You've probably noticed by now that with each new summoning spell, your pet is a bit larger...
Dominate Undead Alteration 100 5.0 None

Commands an undead target to do the necromancer's bidding for a time.

The joys of commanding the wandering undead are many, for they are powerful and often have abilities that your summoned minions cannot duplicate. Unfortunately, there are some limitations: the necromancer can only command one minion at a time, so you cannot have a summoned skeleton at your side; the spell will not command undead above a certain level; the length of the domination is unpredictable; and finally, when the domination breaks, your former minion will attempt to eat your brain. Aside from all that, though, the practice can be quite rewarding, and in certain places where the undead are plentiful it is yet another powerful tool in the necromancer's arsenal.
Expulse Undead Evocation 60 2.75 None

Strikes the undead target for up to 88-94 magic damage.

This long overdue upgrade to Ward Undead comes just when you gain the ability to dominate roaming undead. This is not coincidence. Your Evocation is probably still too low for this to be used reliably unless you've been practicing.
Harmshield Abjuration 85 1.0 None

Makes the necromancer practically invulnerable for 18 seconds.

You'll need to research the spell, but the effort is well rewarded. Once you've cast Harmshield, you have 18 seconds of nearly complete safety. While this does have some odd uses of its own, there are a couple of things that it won't protect you from. If you're using a health-to-mana spell such as Dark Pact (or the much later Lich), the health drain continues during the 18 seconds; if you've waited until near death to cast Harmshield, your own evil spell can be your undoing. In addition, Harmshield won't protect you from a god's Death Touch. While you are invulnerable, you cannot launch any physical attacks or cast any spells – a small price to pay for such a powerful defense.
Identify Divination 50 5.0 None

Reveals any lore of an item in hand.

This is one of those spells that you won't use for months at a time, but when you actually need it nothing else will do. Most items don't have any lore information, and even the ones that do don't typically have much – but sometimes, you just need to know. Identify will also reveal what language any document is written in, which is occasionally handy. Note that the spell works on the item you have in your hand, as if you were about to drop it on the ground.
Shackle of Bone Alteration 80 2.5 None

Slows the attack speed of the target undead by 25-35 percent.

If you find yourself fighting rebellious undead, focus your necromantic might with this spell to slow the rate of their attacks. This ability should not be overlooked, it can dramatically reduce the damage taken by yourself, your minion, and your friends. You'll need to visit Luclin to pick this up – do it now.

[Translator's Note: The bottom half of this page is missing, having apparently been ripped away. This is unusual, given the relatively Intact nature of the rest of the book. – B]

"Never check."
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