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very
necromancer requires Training in order to pursue the specialized Mastery of our
three bodies of ritual knowledge. Likewise, those insights
gained while fighting in Albion's wars can be crystallized into
abilities useful in battle with the proper guidance.
By Arawn's will, there are Ten initiators who have the capacity to offer these mysteries to
those who have earned them.
The Arch-Necromancers of the Temple of Arawn
Those few majestic reanimators who have achieved complete mastery in every aspect
of the Dark Arts may be approached by even the youngest of Arawn's Chosen, for they
are sworn to Teach that which they know, thus continuing the grand tradition and
expanding the Temple's reach into the affairs of the world. Partaking of this boon,
though, will likely necessitate a journey to one of these Demonic Tutors, as they
are not wont to travel far from their stations.
The Albion Mainland
It is fitting that we first consider those necromantic Masters who have
made themselves available in Albion's green and pleasant lands, for it is
here that they serve our allies most closely while simultaneously keeping
watch of such Domestic affairs as seems prudent.
| The City of Camelot |
| Name |
Yulia |
 |
| Locale |
The crypts beneath the Church of Albion. |
| Favorite Color |
Black |
| Hobbies |
Dusting crypts, sending assistance to the Guild of Shadows, wondering if
there's some sudden Shortage of infiltrators that would
justify why the Guild of Shadows keeps needing assistance,
asking if anyone has seen her sister Tatia lately, reanimating the dead. |
| Name |
Tatia |
 |
| Locale |
The tunnels beneath the Guild of Shadows. |
| Favorite Color |
Black |
| Hobbies |
Stockpiling weapons of dread power in the event of an Emergency,
sewing silksteel armor, wondering why so very few people ever visit,
reanimating the dead. |
| Black Mountains North |
| Name |
Jeros |
 |
| Locale |
The interior of Swanton Keep. |
| Favorite Color |
Black |
| Hobbies |
Inspecting the fortifications and wondering Aloud if they could
be trusted in an actual attack, mountain climbing, reminding
people “it's pronounced Yeros,” reanimating the dead. |
| Campacorentin Forest |
| Name |
Sevoia |
 |
| Locale |
The exterior center courtyard of Caer Ulfwych. |
| Favorite Color |
Black |
| Hobbies |
Pixie hunting in the deep forest, woodworking, trying to stop the rain
through sheer force of Will, reanimating the dead. |
| Avalon Marsh |
| Name |
Lys |
 |
| Locale |
The upper reaches of Adribard's Retreat. |
| Favorite Color |
Black |
| Hobbies |
Starting theological arguments with Lady Lynn, fishing,
wondering whom he Offended to get assigned to a marsh,
reanimating the dead. |
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The Shrouded Isles of Avalon
Since the current hardships of Avalon (and in particular the forbidden necromantic
practices of Morgana) were the immediate causation of Arawn's decision to send
the Inconnu in assistance, it is to be expected that
wise Mentors have made themselves available to those who labor for the isles.
Note that Narah is the sole trainer of Disciples; as such, any who would
don the mantle of Necromancer must first demonstrate to her their mastery
of the base spells in combat against the lesser
foes near the harbor.
| Isle of Glass |
| Name |
Narah |
 |
| Locale |
The megalithic stones within Caer Gothwaite's rear courtyard. |
| Favorite Color |
Black |
| Hobbies |
Attaching skeletal hands to wooden sticks, reading tales of romance,
initiating interracial Diplomacy for the good of the people,
reanimating the dead. |
| Name |
Carys |
 |
| Locale |
The rear courtyard of Caer Gothwaite near the megalithic stones. |
| Favorite Color |
Black |
| Hobbies |
Beading jewelry, wondering why Inconnu men never spend more than a minute
with her, wondering if Narah will Ever take a night off from
her creepy skeletal hand obsession, reanimating the dead. |
| Dales of Devwy |
| Name |
Hylia |
 |
| Locale |
The courtyard of Ft. Gwyntell. |
| Favorite Color |
Black |
| Hobbies |
Taking long walks in the woods, wondering how anyone could trust any
Cabalist ever again after walking through these woods,
spellcrafting, reanimating the dead. |
| Aldland |
| Name |
Taquin |
 |
| Locale |
Near the stables inside Caer Diogel. |
| Favorite Color |
Black |
| Hobbies |
Tooling saddlebags, planning his escape for when the Ogres eventually
show up to raze the place to the ground because any Fool can
see that's going to happen before too long, wondering why
people keep mumbling about Stones, reanimating the dead. |
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The Shores of Atlantis
Our understanding of the planes forming the Atlantean trials grows daily,
but those highest in Arawn's hierarchy show little interest in establishing any
permanent presence therein, deeming those areas somewhat Unreal. Thus only a
single guide, which some would call merely a Token, stands ready for the
continued training of those Necromancers daring to face the ancient challenges.
| Ruins of Atlantis |
| Name |
Faele |
 |
| Locale |
A tent in the archaeological dig near the Hall of Heroes. |
| Favorite Color |
Black |
| Hobbies |
Repairing doors with wood of Dubious origin, swimming, wondering
why all of his friends are wearing enchanted silksteel armor
crafted by Tatia and Hylia instead of a nice-looking Robe,
reanimating the dead. |
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These, then, are the Mighty ones who offer their wisdom to guide the Necromancer
on the path of eternal night. Be not afraid to approach them, for despite their
Ineffable power they gladly share the lessons taught them by time and toil.
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“I said to Life, I would hear Death speak. And Life raised her voice
a little higher and said, You hear him now.” Kahlil Gibran
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