NecroGnomicon - the Dark Age Translation

W is for WINNIE embedded in ice.hile the complete ennumeration of those Abilities gained in defending the Realm may leave even the canniest reanimator in a stupor, in Practice the choices are not as many as they might initially appear. The sinister minister may prune away the decayed branches of Unnecessary distractions to better shape the Topiary of Grim Smiting, better known as:

The Recommended List

To make the realistic Development of our abilities all the more clear, let us first discard those which have no proven effect As they are of no use to us, we need pay them no heed. Concentration serves as an apt example.

Let us then turn to those choices which, even though some few Necromancers may find them of benefit, the majority of Arawn's Chosen overlook in favor of more direct gain. Lifter makes this case clear.

When this is done, we are left with something more concise, and perhaps more useful.

    Effect On...   Usage &   Rank Cost
Ability   Necromancer Minion   Frequency   Prerequisite I II III IV V
Qualities Incorporeal
Augmented Acuity   Intelligence increased by 6 per rank. None.   Passive   - 1 3 6 10 14
Power Attunement
Serenity   Power regenerates at an increased rate. None.   Passive   Augmented Acuity II 1 3 6 10 14

Mystic Crystal Lore   Instantly restores a significant portion of power outside of combat. None.   5 minutes   - 3 6 10    

Raging Power   Instantly restores power to full. None.   30 minutes   Mystic Crystal Lore II 10        
Resistance Piercing
Strike the Soul   None. Chance of complete spell resistance reduced by 25% for 60 seconds.   30 minutes   - 10        
Heightened Effect
Mastery of Magery   Damage from direct damage, life drain, and power drain spells increased by 3% per rank. Damage from direct damage, life drain, and power drain spells increased by 3% per rank.   Passive   Augmented Acuity II 1 3 6 10 14
Critical Aim
Wild Power   Chance to inflict critical damage with direct damage, life drain, and power drain spells increased by 5% per rank. Chance to inflict critical damage with direct damage, life drain, and power drain spells increased by 5% per rank.   Passive   Augmented Acuity II 1 3 6 10 14

Wild Arcana   Chance to inflict critical damage with damage over time and debuffing spells increased by 5% per rank. Chance to inflict critical damage with damage over time and debuffing spells increased by 5% per rank.   Passive   Augmented Acuity II 1 3 6 10 14

Wild Minion   None. Chance to inflict critical damage with a melee attack increased by 5% per rank.   Passive   Augmented Acuity II 1 3 6 10 14

Of these abilities, there are Many who would recommend acquisition in an order like to the following:

  1. Mystic Crystal Lore I
  2. Augmented Acuity I
  3. Augmented Acuity II
  4. Wild Power I
  5. Mastery of Magery I
  6. Wild Power II

Once this solid Foundation is established, further Abilities are to be pursued as preferred and desired.

[Translator's Note: Herein is revealed and reveiled the True Nature of the Dark Arts: Those who Kill become Powerful in killing; those who do not are Killed. But alas! This Mystery will be miscontrued by the Unwise to their peril, while the Wise already possess the Key; thus have I communicated nothing of value to anyone. – B]


“When you have to kill a man it costs nothing to be polite.”
– Winston Churchill
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