NecroGnomicon - the Dark Age Translation

A is for AMY who fell down the stairs.tlantis, the legendary lost continent. Who has not heard the tales of Wonder which encompass that ancient land like the very Mists of a dragon's breath? The Pride of its people, the Supremacy of its sciences, and its cataclysmic Fall have been familiar to scholars for ages as the allegory par excellance.

And yet, there is Truth within the stories, a truth much greater than any that had been suspected; for we have Found that which was lost and now compell the ruined stones to tell the tales aright. From tales, we turn to exploration; from exploration, trials; from trials, greatness. For behold:

Their Successes are reflected in a Mastery of Ancient Lore once lost.

Although the Masters of Atlantis have long since passed elsewhere (just where I do not know, for they are not to be found in Arawn's lands), they have left in their wake a Legacy of power and terror. At the peak of their civilization, Trials were designed to test the worthiness of those who wished to join with them, and the rewards for success were great indeed. These trials have survived intact, to a greater or lesser degree, and still grant extraordinary powers to those who complete them.

Once the first of these trials has been completed, an individual may choose one of two paths to follow, either path granting a unique set of powers that grows with each successfully completed trial. The heroic Necromancer may choose to become a Stormlord or a Convoker.

Stormlord

Wielding a pale reflection of the forces that brought about the end of Atlantis, the Stormlord calls forth magical vortices of writhing energy. The first of these is of a minor benefit to those Allies within it, but later storms assault enemies in a grotesque variety of ways. With practice, a semblance of control over storm movement is also achieved.

  Effect   Usage
Lvl Ability   Description Duration   Casting Target Radius Recast Timer
1 Dazzling Array   Allies within the storm are 5% more likely to have enemy melee attacks miss. 10 min   20 sec Point Blank 350 5 min Storm

2 Vacuum Vortex   Storms near the ground target are moved randomly towards the edge of the area. Instant   3 sec Ground 350 5 sec -

3 Enervating Gas   Enemies within the storm lose 12 Endurance every pulse. 10 min   20 sec Point Blank 350 5 min Storm

4 Inebriating Fumes   Enemies within the storm lose 35 Dexterity and 35 Quickness. 10 min   20 sec Point Blank 350 5 min Storm

5 Mental Siphon   Enemies within the storm lose 5% Power every pulse. 10 min   20 sec Point Blank 350 5 min Storm

6 Focusing Winds   Storm cloud is held in its current position. Focus   3 sec Storm 0 5 sec -

7 Choking Vapors   Enemies within the storm lose Strength and Constitution. 10 min   20 sec Point Blank 350 5 min Storm

8 Sense Dulling Cloud   Enemies within the storm lose Acuity. 10 min   20 sec Point Blank 350 5 min Storm

9 Energy Tempest   Enemies within the storm are damaged every pulse. 10 min   20 sec Point Blank 350 5 min Storm

10 Arcing Power   Next spell has increased range if a ranged spell, or increased radius if an area spell. 30 sec or until next spell is cast   5 sec Caster 0 5 min -

As can be seen, there are many storms which an enterprising Necromancer may find good use for, and in truth many choose this path for this reason. But take heed! Even though these powers originate from the Necromancer, there is a physical element necessary to call Atlantean power; if the necromancer be a shade, the servant must be Extremely close at hand else the calling will fail.

Convoker

As amply demonstrated by even the mere ruins which remain, the Masters of Atlantis were artificers of the highest caliber. A few of their secrets are revealed to those who choose to walk the path of the Convoker: secrets of creation and destruction, secrets of magecraft and warcraft.

  Effect   Usage
Lvl Ability   Description Duration   Casting Target Radius Recast
1 Summon Wood   Caster acquires 100 boards of a random quality wood useful only for repairing and upgrading keep doors. Permanent until used   Instant Caster - 5 min

2 Prescience Node   Places a node which pulses with energy that has a chance to reveal stealthed enemies. Enemies remain stealthed and cannot be attacked from range or by pets. 10 min   15 sec Ground, 1000 range 1000 5 min

3 Power Trap   When triggered by an enemy stepping into range, enemies in range lose 100% Power. 10 min or until triggered   4 sec Point Blank 750 5 min

4 Speedwarp   Enemies in range have any speed buffs negated for 60 seconds. 10 min   Instant Point Blank 750 5 min

5 Summon Warcrystal   Caster acquires 10 ammunition pieces each of grapeshot, bullets, balls of ice, and catapult stones. Permanent until used   13 sec Caster - 6 sec

6 Battlewarder   Summons a stationary Battlewarder automaton that automatically attacks realm enemies. Focus   3 sec Ground - 2 min

7 Dissonance Trap   When triggered by an enemy stepping into range, enemies in range are damaged. 20 min or until triggered   3 sec Point Blank 300 5 min

8 Brittle Guard   Summons a Brittle Guard automaton that follows the pet and will intercept the next melee attack; cannot be summoned without a pet. Permanent until hit   Instant Pet - 5 min

9 Summoning Mastery   All pets in area are considered to be of higher level for purposes of melee attack and defense. 60 sec   Instant Point Blank 300 2 min

10 Crystal Titan   Summons a stationary Crystal Titan statue that automatically attacks realm enemies. 5 min   Instant Ground - 30 min

As the Necromancer already commands a minion by the grace of Arawn's power, the summoning of these automata have less appeal than to other souls not so gifted. Yet these conjurations are not useless, and may particularly suit the reanimator accustomed to the Realm's wars. As with Stormlord callings, these Atlantean powers requires a physical presence, necessitating the Extreme nearness of the servant should one be under control.

[Translator's Note: Some of this information is best described as Guesswork. A portion of this page was missing, which sadly held much of the details; the missing portion was later retrieved, in pieces, from a small dog by the name of Anpu in a drawn-out escapade too unbelievable to bother relating. Information will be corrected as the reconstructive efforts progress. Never trust an emu. – B]

[Addendum: Any accuracy of the now-reconstructed Convoker information is due in part to the Prescient eye of Acauna, Master Reanimator. Any errors remain my own. – B]


“Only he is happy who has desired the unattainable.”
– Aleister Crowley
Copyright © 2004 Starseer Productions. All rights reserved. Last updated March 12, 2004, 07:41.
Artwork and screen shots Copyright © 2001-2003 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment.
Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," the Dark Age of Camelot
and Shrouded Isles logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.