Table of TranslationsThe Well-Read ReanimatorMysterious Whispers
...of the three Bloodlines which serve Arawn......known for Intelligence and Dexterity but......accompanied by Horrific Undead creatures......their rituals of Unspeakable Darkness......with Powers learned on the Battlefields......reflected in a Mastery of Ancient Lore......are Not to be trifled with. |
And yet, there is Truth within the stories, a truth much greater than any that had been suspected; for we have Found that which was lost and now compell the ruined stones to tell the tales aright. From tales, we turn to exploration; from exploration, trials; from trials, greatness. For behold: Their Successes are reflected in a Mastery of Ancient Lore once lost.Although the Masters of Atlantis have long since passed elsewhere (just where I do not know, for they are not to be found in Arawn's lands), they have left in their wake a Legacy of power and terror. At the peak of their civilization, Trials were designed to test the worthiness of those who wished to join with them, and the rewards for success were great indeed. These trials have survived intact, to a greater or lesser degree, and still grant extraordinary powers to those who complete them. Once the first of these trials has been completed, an individual may choose one of two paths to follow, either path granting a unique set of powers that grows with each successfully completed trial. The heroic Necromancer may choose to become a Stormlord or a Convoker. StormlordWielding a pale reflection of the forces that brought about the end of Atlantis, the Stormlord calls forth magical vortices of writhing energy. The first of these is of a minor benefit to those Allies within it, but later storms assault enemies in a grotesque variety of ways. With practice, a semblance of control over storm movement is also achieved.
As can be seen, there are many storms which an enterprising Necromancer may find good use for, and in truth many choose this path for this reason. But take heed! Even though these powers originate from the Necromancer, there is a physical element necessary to call Atlantean power; if the necromancer be a shade, the servant must be Extremely close at hand else the calling will fail. ConvokerAs amply demonstrated by even the mere ruins which remain, the Masters of Atlantis were artificers of the highest caliber. A few of their secrets are revealed to those who choose to walk the path of the Convoker: secrets of creation and destruction, secrets of magecraft and warcraft.
As the Necromancer already commands a minion by the grace of Arawn's power, the summoning of these automata have less appeal than to other souls not so gifted. Yet these conjurations are not useless, and may particularly suit the reanimator accustomed to the Realm's wars. As with Stormlord callings, these Atlantean powers requires a physical presence, necessitating the Extreme nearness of the servant should one be under control. [Translator's Note: Some of this information is best described as Guesswork. A portion of this page was missing, which sadly held much of the details; the missing portion was later retrieved, in pieces, from a small dog by the name of Anpu in a drawn-out escapade too unbelievable to bother relating. Information will be corrected as the reconstructive efforts progress. Never trust an emu. B] [Addendum: Any accuracy of the now-reconstructed Convoker information is due in part to the Prescient eye of Acauna, Master Reanimator. Any errors remain my own. B] |
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